include_directories( ${bengine_INCLUDES} )

set(physics_STAT_SRCS 
	be_physics_system.cpp
# 	be_physics_material_loader.cpp
)

add_library(physics STATIC ${physics_STAT_SRCS})
target_link_libraries( physics graphics LinearMath BulletMultiThreaded BulletDynamics BulletCollision BulletSoftBody )
